How it works
Print a target, prop your phone where it can see it, and shoot it with a laser training pistol or cartridge. The camera picks up each laser flash, maps it onto the target, and scores it. Everything runs on the phone — no dongle, no sensor, no account.
What you can shoot
- Free Practice
- Shot placement, one shot at a time. No clock, no par.
- Timed String
- Beep, then a string on the clock — draw, splits, ring score and group from a single run.
- Reaction
- The app calls a numbered zone out loud; it times how fast you hit it.
- Shoot House
- Build your own course: lay out rooms, put stages in each room and targets in each stage, then set what counts as a pass — which zone, how many hits, and what fails you. Each phone becomes a room sensor, so you run the course room to room, scored and timed, with every run collected in one place.
Drills and standards
- Bill Drill
- Six rounds centre-mass as fast as you can hold them there. Pass 3.5s clean, expert 2.0s from low ready.
- 1-to-5
- 1 round left, 2 centre, 3 right, then 4 centre, 5 left. Fifteen rounds, and the count is the drill.
- El Presidente
- Start facing away. Turn, two rounds on each of three targets, reload, two each coming back. 10s par.
- El Presidente Elite
- The same course on the Triple Mini — three 38% silhouettes on one sheet, so a 10-yard drill fits a 4-yard room.
- Dot Torture
- Ten dots, fifty rounds, no clock. A miss doesn’t advance the count, so your score is what you actually hit.
- Gold Card
- Cold accuracy standard on a 36% silhouette, every hit simulating 25 yards. One dropped round fails the card. One attempt per day.
- Gold Card Elite
- Fourteen strings, thirty-six rounds: kneeling, one-handed, turns, mid-string reloads, rifle work and a rifle-to-pistol transition.
- Mozambique
- Two targets, six rounds in order: two body each, then the heads, second target first.
- Bombing Run
- Four bomb-vest bombers, 1 second on the clock, every headshot buys another. Rotate — never the same bomber twice, never the vest.
Duel modes
- Defuse
- A bomb vest each on one shared fuse. First clean headshot wins the round. Hit your own vest and you’re out — but that doesn’t hand it over: your opponent still has to make the shot before the fuse runs out.
- Call Out
- A dot sheet each. The phone calls a number out loud and the first shooter on that dot takes the round. Wrong dot puts you out.
Built around
No subscription No account No ads No analytics Works with no internet
The optional hub runs on your own computer and talks to your phones over your own WiFi. There is no Fitz Systems server involved at any point.
Availability
Coming to Google Play
Shoot House is in testing ahead of its Google Play release. If you are testing it and need a build, get in touch and we will send you a link.